![]() ![]() The skill really needs to have unstoppable as it changes your entire skillset while its active removing access to your normal methods of unstoppable. One area that really felt bad was getting caught in an Iron Maelstrom. I also run unstoppable while injured in addition charge and rallying cry. Unstoppable is absolutely neccesary and right now I suspect investing into lowered CC impaired duration may be absolutely neccesary. While I felt very tanky, it was very easy to get overwhelmed with CC. Fortify also doubles as an increase in damage for overpower. The build is punchy and I supported by survival with heavily with fortify and paragon support for armor. Combat has a nice tempo and each of the abilities feel impactful. I hit hard… I’m sitting at 75 ish now and I often crit for 800k - 1.3 mil when things align. Weapon swap can also consistently force overpower every 10 weapon swaps. In addition to stating for lucky hit weapon swap has an aspect that gives a huge amount of lucky hit while all three passives are going, which is easy to maintain with our core and basic skill and a secondary skill (killing blow) that refreshes itself if used properly. You could also run the vulnerability on core skill lucky hit if you wanted. The last two may be confusing but I found with a majority of my damage coming from HOTA (Hammer of the ancients) that running concussion allowed me to consistently put down stuns both with HOTA and lunge. My damage scaling was focused largely on: Killing blow can effectively be used to do heavy damage to bosses and elites while activating key states for increased damage. Iron Maelstrom became a room clearer removing chaff and allowing my main skills to decimate larger targets. While playing the build I focused heavily on increasing my overall and scaling hammer of the ancients and killing blow. I also considered iron skin, it’s an option but it sucks up an aspect slot but does have a shorter cooldown. IT also happens to hit really hard when you need it.ģ: Survival - this is the part I hate… Right now unstoppable is rough, being a barb we all know this, rallying cry and charge is what we got. Killing Blow quickly became my favorite for both activating berserk and and vulnerability on demand. Hota fits perfectly into bludgeon and two weapon can be used for lunge, which is versatile and provides good movement.Ģ: We need to think about 1-2 other skills to fulfill the third weapon type while also looking at making our core skill useful. So here are a few things I focused on:ġ: I needed my basic skill and my core skill to consistently take care of two of the weapons. ![]() I really found Iron Maelstrom appealing and the living arsenal passive had a huge bonus. I didn’t want to play the standard meta shout and was looking for something to change up my play from my twisting blades rogue, I wanted a tactile feel that was more meaningful and heavy hitting. Good evening I figured I’d start by saying that this build is not meta, it is probably not the best though it has some good things going for it. ![]()
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